Portugal - Best skirmishers (cassadors), musketeers, and dragoons in the game, with decent artillery. Great civ, even without a musketeer unit. Can’t say there’s a glaring weakness or anything with this one, but they can hold their own and do well against anyone. Germany - Strong units and very good economy due to the addition of settler wagons. Extremely good map control due to high siege-damage units (Oprichniks, Pavlov grenadiers, boosted petards with Ransack, stronger mortars) and the ability to build forts, walls, and blockhouses much faster than normal. High-pressure and aggressive civilization, due to being able to produce infantry instantly to include infantry artillery units. Russia - Good economy with cheaper, but weaker units. Has a similar card that acts like Fur Trade, but in reverse. Has strong hussars and ridiculously powerful strong mercenaries that can be easily spammed. Sweden - Caroleans can be spammed and can hold their own against their counters due to high HP and ranged resistance (skirmishers). Armies can be spawned around the map from anywhere quickly due to roaming Daimyos. Having a limit of 75 villagers means a big 125 military pop space for more fighting units. Receives a ton of special bonuses and effects from their wonders, compared to their simpler civilization counterparts. Japan - Average economy, but produces some of the most powerful units in the game. Even has cards to buff native units from trade posts for another significant advantage. Military units are above average, to include the skirmisher and musketeer, giving France a very well-rounded and big army. Best heavy cavalry in the game (aside from Lakota). Big military population space of 120 units. France - Still has a good, strong economy, especially with Fur Trade.
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